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Super Wabbit CH Administrator

Joined: 18 Apr 2004 Posts: 1719 Location: Raleigh, NC
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Posted: Mon May 17, 2010 12:15 pm Post subject: BFBC2: Latest Patch Notes - Unreleased Update |
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I believe these are the latest Patch Notes for the next update. Originally the update was slated for the first half of week 5-10-2010.
Link to EA Post: http://forum.ea.com/eaforum/posts/list/527357.page
Patch notes listed in post:
| Quote: | The next release of the game client is currently in QA.
We will perform another synchronized client/server update. It is expected to take place early next week.
The client update will be roughly 500MB in size.
Changelog:
Server Side Changes
- Some potential sources for lag/rubberbanding have been eliminated
- The old reserved slots has been replaced by a kick-on-demand system like in BF2
- Log file for server admins: all remote admin interface commands/events are logged
- Log file for server admins: major server events + all chat messages are logged
- Idle kick is controllable
- Profanity filter can be disabled
- Teamkill-kick system is controllable
- Ticket counts and bleed rate are controllable per-level
- Infantry only mode available per-level
- Initial spawn delay and respawn delay are adjustable
- Server description can be up to 400 characters, and use "|" for line breaks
- Banlist can contain up to 10.000 entries
- reduced latency in packet handling
Admin Interface Updates
- fixed the player.onKill spam that occasionally happened
- ensured that player.onJoin events always report the player name Interface - events triggered when people spawn
- much more info on kills
- detailed stats are reported at end-of-round
Gameplay Changes
- Various minor level bugfixes
- Helicopter handling has been tweaked
- Weapon tweaks have been implemented based on PC public feedback
- Fixed technical hang when a crate was armed outside of the combat area
- "Victory is near" message was shown for the wrong team on Valparaíso, this has been fixed
- Countermeasures can be fired when driving a helicopter
- The brightness of the pilot view in the Russian helicopter has been reduced
- Advanced Spotting scope works better
- Knifing people in the back works again (we backed out the change that we had done for Server R11)
Server Browser Changes
- Servers are sorted into 3 categories: Normal, Modified, Hardcore depending on their settings
– Added support for retrieving update progress
- Now refreshes information
- Join queue system when attempting to join a full server
- All settings are automatically saved between sessions
- Pings are sent via an alternate mechanism, which should work for non-Administrator users as well
Client Side Fixes
-Fixed DX9 issue, which likely caused graphics glitches and perhaps crashes
-Fixed some crashes
-Toggle/hold crouch is user controllable
-Toggle/hold zoom is user controllable
-Vsync bugfixed for DX10/DX11 - Rewritten how settings are written to disk; this should reduce/eliminate the spawn lag
- Fixed bug where a player could join a server before the stats has been downloaded causing faulty stats in "EOR-unlock progression"-screen
- New chat system allows chatting when dead (but not during end of round) and keeps a 100 lines log
- Improved Play Now functionality
- Removed K/D ratio and Skill Level filters in the leaderboards
- Any points you get while being dead will be added to your score - Reduced negative mouse acceleration
- More informative disconnection/kick reasons
Manual, for server administrators: http://static.cdn.ea.com/dice/u/f/bf...inistrator.zip
You can find previous patch notes here. |
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Austin007 Old Fogies

Joined: 12 Aug 2004 Posts: 2399 Location: Ontario
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Posted: Tue May 18, 2010 11:32 am Post subject: |
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Awesome changelist, sig pic not bad either wabbit _________________
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Grumpy Administrator

Joined: 26 Aug 2004 Posts: 1725 Location: Atlanta. Ga...
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Posted: Tue May 18, 2010 5:29 pm Post subject: |
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Knifing people in the back works again
Yessss.....
I was getting tired of knifing a baddie, blood gushing everywhere and then he turns and noob-toob's me in the head!  _________________
[/URL]
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Austin007 Old Fogies

Joined: 12 Aug 2004 Posts: 2399 Location: Ontario
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Super Wabbit CH Administrator

Joined: 18 Apr 2004 Posts: 1719 Location: Raleigh, NC
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Posted: Tue Jun 29, 2010 4:45 pm Post subject: |
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Indeed I am, Finally. _________________
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Super Wabbit CH Administrator

Joined: 18 Apr 2004 Posts: 1719 Location: Raleigh, NC
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Posted: Wed Jun 30, 2010 9:14 am Post subject: News: Bad Company 2 Patch is Finally Here! |
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The Patch was finally released this morning. Our own DontCamp.com BC2 server was automatically updated early this morning. Make sure your clients are up-to-date!
Here is a link to the official news post with info on the change log.
http://blogs.battlefield.ea.com/battlefield_bad_company/archive/2010/06/29/new-bfbc2-pc-patch-announced-for-wednesday-june-30th.aspx
| Quote: | The Balance tweaks are as followed:
• Slightly increased the damage of the UZI at long range.
• The AKs74u now has more felt recoil when aiming.
• The G3, VSS, and all SemiAutomatic rifles now settle slightly faster between shots when aiming.
• The PKM, Type 88LMG, G3, An94, and 40mm shotgun have returned to their former glory.
• Increased the damage of the MG3 to bring it in line with the rest of the LMGs.
• Fixed a bug where the Saiga12 with slugs would do too much damage at long range.
• Fixed a bug where the SVU would do too little damage at long range.
• Fixed a bug where M95 rounds would not kill armored targets with headshots.
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Not real sure what they mean by "returned to their former glory." I hope it means that they will be as effective as their counter parts. _________________
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Austin007 Old Fogies

Joined: 12 Aug 2004 Posts: 2399 Location: Ontario
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Posted: Thu Jul 01, 2010 11:28 am Post subject: |
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| Quote: | | Server Browser - Pings are sent via an alternate mechanism, which should work for non-Administrator users as well |
My ping doesn't show anything now. How about you guys? _________________
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Super Wabbit CH Administrator

Joined: 18 Apr 2004 Posts: 1719 Location: Raleigh, NC
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Posted: Thu Jul 01, 2010 10:14 pm Post subject: |
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I played a little tonight on our server (it was full ) but I failed to notice my ping. _________________
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Super Wabbit CH Administrator

Joined: 18 Apr 2004 Posts: 1719 Location: Raleigh, NC
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Posted: Fri Jul 02, 2010 9:12 am Post subject: |
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I believe they have changed the sound of the G3 along with its "glory." It sounds like it is more effective...and it is. Its perceived lethality is easily twice what it once was.
The MG3, now with more awesome. The tweaks they have done now make this machine gun worth carrying and I noticed a that players were using it quite a bit last night. I didn't notice an over abundance of them so I'm hoping the balance is just right. It is a great choice for close to medium range combat. Within 20 yards you could just hold the trigger down in very long burst and easily take out a squad if they weren't paying attention. As the range increases, shortening those burst is still effective. The downside is that you still go through 100rnds very quickly.
The M14 is now easier to use as it does settle slightly quicker than before. This translates to less perceived recoil which manifests itself in lessening the uneasy feeling I have while trying to use it in CQB.
Last night I also took the opportunity to pick up the GOL. I had never really used this rifle preferring the M24 for my long range work. So I choose the 12x scope and went about trying to finish up my Marksman Headshot award (which I did get last night). As an attacker I was able to set up fantastic vantage points from my spawn area. This required a couple of mortar strikes to clear some trees though. With the 12x scope I was able to do a lot of spotting. I think I racked up most of my points simple from spot assists. Luckily the other team had a couple of snipers giving me a couple of stationary targets to shoot at from extreme range. Most of my kills were netting me 100+ bonus points from the Marksman Headshots. I did land a 289 Marksman Headshot bonus during a round of Port Valdez. I did this from the hill/cliff overlooking the second objectives and hit sniper on the top floor of the unfinished building beside the helipad of the third objective. It took a couple of shots to get the holdover just right. I was only somewhat helpful as I cleared that whole building of snipers but it was a lot of fun. Its fun when the amount of points you get for one kill is more than 6 regular kills.
I haven't tested knifing someone in the back yet. _________________
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Grumpy Administrator

Joined: 26 Aug 2004 Posts: 1725 Location: Atlanta. Ga...
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Posted: Fri Jul 02, 2010 12:23 pm Post subject: |
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| Super Wabbit wrote: | | I haven't tested knifing someone in the back yet. |
It works....  _________________
[/URL]
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Super Wabbit CH Administrator

Joined: 18 Apr 2004 Posts: 1719 Location: Raleigh, NC
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Posted: Fri Jul 02, 2010 1:09 pm Post subject: |
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| Grumpy wrote: | | Super Wabbit wrote: | | I haven't tested knifing someone in the back yet. |
It works....  |
Sweet! _________________
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