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Squad Spawning Strategies

 
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Super Wabbit
CH Administrator


Joined: 18 Apr 2004
Posts: 3667
Location: Raleigh, NC

PostPosted: Thu Sep 11, 2014 4:38 pm    Post subject: Squad Spawning Strategies

Go up-vote NTolerance's post:

https://www.reddit.com/r/battlefield_4/comments/2g4h88/synchronized_squad_spawning_strategy/
Super Wabbit
CH Administrator


Joined: 18 Apr 2004
Posts: 3667
Location: Raleigh, NC

PostPosted: Tue Sep 16, 2014 3:46 pm    Post subject:

For the lazy:
NTolerance wrote:
I'm not sure if this subreddit is the best place for in-depth strategy discussion, but I don't know where else to go. On public servers I've seen some very well-coordinated clans all spawn together very close to objectives very quickly and reliably. With spawn protection on their side even good situational awareness or a well-timed flank can't take them out.
Does anyone know how this system works? Given a squad of players on teamspeak/VOIP, what rules or voice calls do you make to get everyone to spawn together without wasting too much time? Is this a secret "competitive" strategy that I'll need to figure out on my own or are there resources on the internets that have info on this?


Now go up-vote it!

Alrighty, we've gotten some good ideas and even tried some of them out this past weekend with a good level of success. We’ve been running into a couple of clans that seem to always spawn on each other and wanted to figure out how to easily do this ourselves. It seems easy enough, but spawning on the squad has never worked well for us. What we came up with ended up being revolutionary (for us) while being stupid simple:
  • Squad Leaders tell Squad Members where to spawn.
  • Squad Members hold spawn, requesting a spawn location from the Squad Leader.


So given your particular responsibility, Squad Leader or Squad Member, you only have one thing to remember. As a squad member, a simple “Wabbit needs a spawn” is all you need to say to your Squad Leader.

For the squad leaders:
  • Nothing wrong with being proactive and telling your dead squadmates where you want them to spawn before they request a spawn. I would disengage and pull back to safety telling everyone to spawn on me before moving into the objective.
  • Consider having your dead squadmates hold spawn until more than one player can spawn at the same time. This is sometimes called a squad bomb and boy is it effective.


Observations from use:
  • It was trivial to stick together as a squad.
  • It appeared difficult for an enemy team to squad wipe us as there was always one of us left alive...immediately followed by an addition 3 or 4 spawning in unison.
  • We could continually apply pressure to an objective. This allowed us to take any objective we wanted.
  • Because we were more concentrated, our fire was also concentrated. I’ve never seen us eliminate enemies so quickly!
  • The quality of our squad communications also increased. Since we were all in the same place, each contact call was immediately relevant to the squad. Panicked calls of “behind you!” were actually relevant to everyone!
  • As a Squad Leader I felt it was easier to convey how I wanted to take an objective. I’m guessing that the close proximity to each other kept everyone in the same frame of mind.
  • Our field upgrades were ranked up in short order.
  • I never ran out of ammo Wink
  • Squad spawning was like deploying a temporary bullet shield. We were likely soaking up more bullets than usual thanks to spawn protection.
  • We were O.P. as fuck.
  • It was fun.
MTLMortis
Forum Veteran


Joined: 25 May 2014
Posts: 515

PostPosted: Tue Sep 16, 2014 4:09 pm    Post subject:

I'll post up that round of chainlink we had vs the FCOL and the other clan as an example.

I'll compress and upload it when I get home.
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