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NTolerance Administrator
Joined: 13 Jul 2005 Posts: 1044
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Posted: Fri Oct 10, 2014 10:45 am Post subject: |
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I like this strat. It's the best one we've found so far. Regarding TDM - if we have to run a tic-tac-toe gamemode to get the server populated then so be it. |
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NTolerance Administrator
Joined: 13 Jul 2005 Posts: 1044
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Posted: Fri Oct 10, 2014 12:48 pm Post subject: |
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Super Wabbit wrote: | MTLMortis wrote: | Not sure about that. Everywhere I look everyone is praising Classic mode. |
Everywhere I look people praise BF:2142 and no one really plays it....
For all the praise for Classic mode, I think that people aren't looking for it. We are one of only a few Classic mode servers right now. |
True, and here is the proof.
Only a handful of populated classic servers in the US using that query. |
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DogShxtTaco CH Administrator
Joined: 19 Apr 2004 Posts: 8201 Location: Cary, NC
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Posted: Fri Oct 10, 2014 4:36 pm Post subject: |
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I'm with Mortis on this, but if you're filling up the server with the shenanigans then I'll just grumble shit about "TDM sucks" to myself. |
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MTLMortis Forum Veteran
Joined: 25 May 2014 Posts: 515
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Super Wabbit CH Administrator
Joined: 18 Apr 2004 Posts: 3667 Location: Raleigh, NC
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Posted: Fri Oct 10, 2014 4:46 pm Post subject: |
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MTLMortis wrote: | I only just now realised that DogShxtTaco = DST |
Welcome to now, now.
Additionally, I'm not a fan of TDM either. But the ends justify the means. We could experiment with time of day settings that would mean TDM is only played while we're all at work... |
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Super Wabbit CH Administrator
Joined: 18 Apr 2004 Posts: 3667 Location: Raleigh, NC
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Posted: Tue Oct 14, 2014 10:53 am Post subject: |
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Ready timer has been "fixed" with the latest server patch from last night:
R43 Document Changes
BF4 PC Server Administration
- Added three new options for the Ready screen:
• vars.roundPlayersReadyBypassTimer this value sets the amount of seconds after which
the ready screen is bypassed. time starts counting from when the first player selects
"ready"
• vars.roundPlayersReadyMinCount is the minimum number of players per team which
have to confirm ready state for the round to start
• vars.roundPlayersReadyPercent is the percent of number of players of the smaller team
which define the number of players per team which have to confirm ready state for the
round to start
NOTE: both vars.roundPlayersReadyMinCount and vars.roundPlayersReadyPercent arbitrate
for the same parameter. The game server will pick the highest value if they mismatch (I.E., if
the value expressed by vars.roundPlayersReadyPercent is four players, and the one for
vars.roundPlayersReadyMinCount is one player, the game server will require four players to
ready up before proceeding past the ready state)
- Fixed bug with hit indicator not being always displayed when shooting soldiers with a tank |
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