To start a new discussion, join us on Discord. The DontCamp.com read-only forum archives are below.

DontCamp.com
No, but really, you should join us on Discord.

Battlefield 4 Winter Patch is out, and it's a big one

 
   DontCamp.com Forum Index -> Battlefield Series
View previous topic :: View next topic  
Author Message
Super Wabbit
CH Administrator


Joined: 18 Apr 2004
Posts: 3667
Location: Raleigh, NC

PostPosted: Tue Mar 03, 2015 12:00 pm    Post subject: Battlefield 4 Winter Patch is out, and it's a big one

Full Change List: http://static.cdn.ea.com/battlelog/customcontent/winterpatch/Patchnotes_WinterPatch.pdf

Some highlights I found particularly interesting:
  • Huge Netcode Improvements
  • Ranked Preset support - Players now have the added option to Quickmatch into Ranked servers as an addition to the Official preset available in the past.
  • Several hit indicator and crosshair improvements
  • In combat system now temporarily disables squad spawning when squad mate is in combat
  • In combat system now temporarily disables Medic Bag healing based on damage taken and incoming suppression increase
  • In combat system now temporarily disables First Aid Kit healing based on damage taken
  • All helicopters have new more agile physics applied (you can do both barrel rolls and loops!)
  • Deploy screen - Added deploy screen advanced options to show vehicle passengers, more details on occupants and squad mates.
  • Deploy screen - Improved squad mate selection when in vehicles.
  • Decouple vehicle aiming from turning option added


Last edited by Super Wabbit on Tue Mar 03, 2015 4:26 pm; edited 1 time in total
NTolerance
Administrator


Joined: 13 Jul 2005
Posts: 1044

PostPosted: Tue Mar 03, 2015 2:05 pm    Post subject:

i poop on squad pooping
Super Wabbit
CH Administrator


Joined: 18 Apr 2004
Posts: 3667
Location: Raleigh, NC

PostPosted: Wed Mar 04, 2015 12:15 am    Post subject:

Notes:
The color options for the hit indicators are fantastic. Doesn't really matter which colors you choose but have 3 separate colors depending on the hit you deal is great feedback. For infantry, the standard hit indicators are white are are sized according to damage. For me, a head shot will give an orange hit indicator and a kill-shot will be blue. I believe there are also setting for vehicles as I noticed a green kill indicator when I was in a tank. These settings are found under Gameplay/Advanced Options

The squad-pooping is greatly reduced due to the inability to spawn on a squadmate if he or she is in combat (ie taking damage or suppressed).

Under the Controls category, give "Decouple Aiming From Turning" a try. You'll need a second to get used to it (literally a second) then you'll find that your turret wont turn with the body of the tank. This makes shooting on the move a whole helluva lot easier.

The agile helicopter physics are nice but are well balanced. You can't snap roll a helo and I believe the top speed is still the same on all of the whirly-birds. Really what the agile physics means is that you'll be able to recover from more extreme maneuvers. Gone are the days where you can't pull out of a hammer head maneuver.

Netcode. Maybe it's physiological but it does feel easier to connect with your targets. Something not mentioned in the patch notes is what appears to be a change to the tracers. I believe now, tracers are more indicative of where your bullets are actually going. This makes controlling bullet spread a little easier.