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NTolerance Administrator
Joined: 13 Jul 2005 Posts: 1044
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Posted: Sun Mar 22, 2015 1:59 pm Post subject: |
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I've switched the server to the Blood Money game mode since a couple of dontcampers commented that Heist had become boring and unbalanced last night. |
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Super Wabbit CH Administrator
Joined: 18 Apr 2004 Posts: 3667 Location: Raleigh, NC
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Posted: Sun Mar 22, 2015 5:57 pm Post subject: |
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Sounds good to me! |
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JoeSwindell Forum Veteran
Joined: 12 Sep 2005 Posts: 1612 Location: Roanoke, Virginia
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Posted: Sun Mar 22, 2015 8:34 pm Post subject: |
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Is there anyway we can extend the games a little. They are flying by way to fast! |
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Super Wabbit CH Administrator
Joined: 18 Apr 2004 Posts: 3667 Location: Raleigh, NC
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Posted: Sun Mar 22, 2015 11:22 pm Post subject: |
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JoeSwindell wrote: | Is there anyway we can extend the games a little. They are flying by way to fast! |
Possibly. Heist can fly-by but Blood Money seems to run just about right with $150k. |
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Super Wabbit CH Administrator
Joined: 18 Apr 2004 Posts: 3667 Location: Raleigh, NC
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Posted: Mon Mar 23, 2015 11:17 am Post subject: |
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I think I like Blood Money more than Heist. Maybe because we played it in the first beta but I feel like it is an easier game mode to comprehend. I played several rounds last night and, overall, had a lot of fun. Raiding vaults is a lot of fun and I like that this tactic can be used to turnaround a game that may seem unbalanced (score wise). In this case, even if the enemy team has $140k, a small squad pressuring the enemy vault can steal a lot of money. Even if the money is brought back to the friendly vault, a lot of times the money is lost somewhere on the map. This has bought your team time. So yeah, I like this game mode. |
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JoeSwindell Forum Veteran
Joined: 12 Sep 2005 Posts: 1612 Location: Roanoke, Virginia
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Posted: Mon Mar 23, 2015 8:43 pm Post subject: |
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Yeah I agree that that is a fun game mode. I guess also these modes are unconventional to Battlefield so everyone is kind of like WTF am I suppose to do. |
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NTolerance Administrator
Joined: 13 Jul 2005 Posts: 1044
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Posted: Tue Mar 24, 2015 5:05 pm Post subject: |
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Blood Money is like an evolved version of Conquest. On the surface it seems more like CTF, but you really just have three control points (your vault, loot in the middle, their vault). Controlling these points at the proper time is crucial to victory.
There's so much more nuance in Blood Money compared to traditional Conquest:
* quick comebacks are possible due to vault raids - much faster than the fixed ticket bleed rate in Conquest
* rather than just hanging out in cap radius, you actually have something to do, which is grab loot, and the player needs to choose how much is safe to grab
* getaway driving is a whole new gameplay element
I could go on here, but there are so many new dynamics with this game mode. It's fantastic. The other night myself, cannon, Han, and others on TS conducted an epic vault raid on Everglades. We rolled up on their vault with a huge vehicle convoy, battled to steal their loot as infantry, and then made a coordinated getaway to our vault. |
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JoeSwindell Forum Veteran
Joined: 12 Sep 2005 Posts: 1612 Location: Roanoke, Virginia
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Posted: Tue Mar 24, 2015 5:46 pm Post subject: |
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That's awesome. One vault raid and successful getaway can turn a game so fast! |
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