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News: GU13 is planned for release today, July 24th

 
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Super Wabbit
CH Administrator


Joined: 18 Apr 2004
Posts: 3667
Location: Raleigh, NC

PostPosted: Wed Jul 24, 2013 11:40 am    Post subject: News: GU13 is planned for release today, July 24th

Currently being delayed by a few hours. Change log too large to post (and I haven't gone through them all yet):

https://forums.station.sony.com/ps2/index.php?threads/server-downtime-for-game-update-13-july-24-2013-6am-pdt-3pm-cest.142483/#post-1997753
Super Wabbit
CH Administrator


Joined: 18 Apr 2004
Posts: 3667
Location: Raleigh, NC

PostPosted: Wed Jul 24, 2013 2:24 pm    Post subject:

So after reading the change log there are some big changes:

Alert Experience
Alert empire rewards are now proportional to the amount of time you participated in the alert. Only characters that participate throughout the entire duration of the alert will receive the full empire reward. This participation time is specific to individual characters (i.e. it’s not account-wide).

New Weapons
  • NS-7 PDW SMG: This SMG has a lower damage drop-off than all the other SMGs, allowing it to perform well at short and medium ranges. Its low recoil and very quick center speed (fastest in the class) allow those with good burst control to extend its range even further.
  • NC LA3 Desperado Pistol: This 2x burst pistol has a fast burst but slower overall rate of fire. The fast burst mixed with moderate damage makes this pistol a solid choice at close range, though low accuracy will limit its effectiveness at range.
  • TR TS2 Inquisitor: Equipped with an extended magazine by default, this pistol gives the TR a solid all-around option that has very high sustainability and damage output per magazine.
  • VS Cerberus: High upfront damage mixed with an above average rate of fire for that damage class makes this pistol a good choice at close range. Low accuracy will limit the pistol‘s effectiveness at range.


IFF Reticule
The hip reticule will now turn red when hovered over an enemy that is within 8 meters.
The above color change will not happen on cloaked Infiltrators.

Empire Specific Fighter Updates
Default cannons have been re-tuned. Some adjustments have been done to the empire specific characteristics and some are across the board.

[begin Wabbit's notes]:
The fighter updates can be summerized as follows: Stock nose guns have been revamped to be in-line with faction specific damage models. Damage drop off has been added:
  • NC M20 Mustand has the highest damage per round, slowest fire rate, highest minimal damage and it's damage drop off starts furthest away.
  • TR M18 Needler has the lowest damage per round, highest fire rate, lowest minimal damage and its damage drop off starts soonest.
  • VS Saron Laser Cannon is somewhere between these two.
Incidentally, the Reaver still has a slightly faster Time To Kill when comparing stock nose cannons.
[end Wabbit's notes]


Rotary cannons have been re-tuned. Some adjustments have been done to the empire specific characteristics and some are across the board.

New Descriptions:
  • “The Hailstorm is a high damage, close range cannon that can unload rounds quickly. Its specialized rounds can be reloaded quickly and travel faster than standard rounds. VS use only.”
  • “The Vortek Rotary is a high damage, close range cannon that can unload rounds quickly. Its high caliber rounds allow it to do more damage up close and at range. NC use only.”
  • “The M18 Rotary is a high damage, close range cannon that can unload rounds quickly. Its small caliber rounds allow it to sustain fire for longer and at a higher fire rate. TR use only.”



Added Chatbox to the Fullscreen UI
We’ve added a toggle button to the upper left corner of the fullscreen UI that will bring up a re-sizable chat window.

Additional Platoon Leader Waypoints
For every additional squad in the platoon, the platoon leader will now have access to one extra waypoint:
Alpha Waypoint
Bravo Waypoint
Charlie Waypoint
Delta Waypoint

HUD Indicator Clean Up Pass
  • Destroyed vehicles and turrets now remove their indicators
  • Empty ally vehicles will now show an indicator if you target them
  • Platoon members no longer show all names and extra info for up to 70 meters
  • Range-wise, they’re now treated like other allies
  • Squad mates still show as before with no range limit
  • Medics will now see the “needs heal” indicator when an ally is at less than or equal to 50% HP
  • Dead squad members will now show the dead icon no matter how far away they are.
  • Spotting while zoomed or while in iron sights should no longer be harder to do than spotting from the hip.
  • Dead squad members will now show the dead icon no matter how far away they are
  • Ground vehicles will only see HUD indicators for ground vehicle depots, air vehicles will only see indicators for air vehicle depots.