Super Wabbit CH Administrator
Joined: 18 Apr 2004 Posts: 3667 Location: Raleigh, NC
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Posted: Wed Sep 11, 2013 2:27 pm Post subject: News: PS2 Server Downtime for Hotfix September 11, 2013 6AM |
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https://forums.station.sony.com/ps2/index.php?threads/server-downtime-for-hotfix-september-11-2013-6am-pdt-3pm-cest.150296/
All servers will come down for maintenance at 6:00 AM PDT (3:00 PM CEST) for a hotfix. This is a pre-performance patch to clear up some of the major pieces that were done or very close to done when we started the performance initiate. Enjoy!
Downtime Start: 6 AM
Downtime ETA: 90 minutes
Players can expect the following changes:
Patch Notes
Depot
New Player Studio items!
Alert modifications
Continent-specific facility capture alerts have been modified. They will now trigger much less often and their duration and final reward have been cut in half.
Spawn priority changes
The squad reinforcement spawn list now deprioritizes regions where your side has a population advantage
Instant action has been modified so that it more often places people into active fights
Savior XP
Added a bonus experience reward for killing an enemy player who recently severely damaged, but did not kill, a friendly player
Physics and Projectile Improvements
Fix for guided rockets not traveling the correct path on other clients
Fix for projectiles not rendering when shot out of render distance (looking at you AV MANA turret)
Fixed Striker missiles flying through terrain and buildings and still hitting targets
Victims of the Phoenix missile should no longer see the projectile adjust course quickly within 10m and then detonate
Air to Air rockets won’t look like they’re bouncing back and forth to remote clients
UI
Made ammo pack indicators smaller
Server ping column added to server select
Changed ammo counter font
We’ve officially cleared out all the weapons and attachments from the Certification screen. Locked weapons and their attachments can now be previewed and compared in the loadout screen.
We now show the “Lock-On” display while in third person
Added another “Other” cosmetic slot for the Sunderer
Added a display for Above Mean Sea Level (AMSL) to air vehicles
Bug Fixes
Fixed issue where turrets and terminals would be instantly hacked or unrepairable
Added a fix to prevent AOE damage hitting players inside IFF shields from certain angles
Fix for scope sway persisting into optics that aren’t intended to have any
Addressed large amounts of interpenetration in the spawn room at Andvari Frozen Reservoir that could cause players to get stuck in spawn tubes
Fixed a bug that caused Thermal or NV to persist when switching from the gunner seat to the driver seat in the Harasser
Fixed missing gate shield generators at Freyr Amp Station
Fixed the M12 Kobalt’s thermal optics so they don’t reset/fade in during each reload
Sunderer exhaust stacks should now display properly for players in first person that are seated in the passenger seat
Fixed a bug that allowed you to attempt to redeploy with the hotkey from the character select screen
Fixed missing reload audio for the Lasher X2
Fixed some alignment issues on the 3rd person Mosquito HUD
Pilots can no longer utilize free-look to lock on to targets
Rhino hubcaps now granted account-wide
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