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Seeding with data-driven decisions

 
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NTolerance
Administrator


Joined: 13 Jul 2005
Posts: 1044

PostPosted: Fri Apr 11, 2014 5:23 pm    Post subject: Seeding with data-driven decisions

Thanks to everyone who has helped us seed the server! We've had some decent success getting it populated for prime time, but we know we can do even better!

A big part of seeding is keeping our seeder numbers up and then combining those player numbers with appropriate map rotations and game settings. Right now we're running Conquest Large with Caspian and Golmud only. It's possible that we could change to a Domination or Obliteration "seeding mode" and see a big uptick or downtick in popularity. We don't know for sure!

So here's what we're going to do - gather and use data! We recently installed a plugin on our server that logs server stats to a database. We need more data and more testing to draw conclusions. This testing period could take several weeks. Every week or so we'll try a different mode/map rotation and gather stats on player count. In a month or so we'll review the data and choose which mode/rotation to use for seeding to have the best server we can.
Super Wabbit
CH Administrator


Joined: 18 Apr 2004
Posts: 3667
Location: Raleigh, NC

PostPosted: Tue Apr 22, 2014 11:28 am    Post subject:

Preliminary Data:

https://sites.google.com/site/dontcampbf4playercount/

We've not taken the time to analyze or make any conclusions just yet.
Super Wabbit
CH Administrator


Joined: 18 Apr 2004
Posts: 3667
Location: Raleigh, NC

PostPosted: Tue Apr 22, 2014 3:00 pm    Post subject:

By the way, there are pretty graphs ^
[DC]ClavisApocalypticae
Deputy


Joined: 15 Jan 2005
Posts: 1007

PostPosted: Thu Apr 24, 2014 1:26 pm    Post subject:

About to crack the Top 500, kids Smile
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JoeSwindell
Forum Veteran


Joined: 12 Sep 2005
Posts: 1612
Location: Roanoke, Virginia

PostPosted: Thu Apr 24, 2014 4:18 pm    Post subject:

We seem to be pretty populated everyday. This is good. Too bad I'm not helping Embarassed